In development · Android first

Paint with real pigment.

Artlia is a fast, quiet drawing app built in Rust around a real-pigment engine. Colours mix like paint — not like RGB math. Paper behaves like paper. And every line lands the way your pen drew it.

No spam — one email when the beta opens.

An illustration painted in Artlia
Drawn in Artlia

Pigment, not pixels.

Most painting apps blend numbers. Artlia models how pigment behaves on paper — how colours absorb, scatter and settle into the grain.

RGB blend

Pigment blend

01 · Colour

Colour that mixes like paint

Artlia's core is Kubelka–Munk pigment mixing at high bit depth. Blue and yellow make green, and blends stay alive instead of turning grey — because the engine models pigment, not pixels.

Real strokes drawn by the Artlia engine: pencil, ink pens with symmetric taper, marker, airbrush and watercolour

Built-in pens, one real stroke each — rendered by the Artlia engine from a weak→strong→weak pressure pass.

02 · Line

A line you can trust

A Rust + wgpu engine keeps input latency low, and the pen pipeline — pressure, tilt, taper, stabilisation — is tuned against recorded real strokes. The goal: the line confidence of the classics, on a modern engine.

Illustration before grading Flat Look · Film Warm

Drag to compare — a look-engine grade, illustrated in-browser.

03 · Look

Looks, paper, print

A full look engine lives beside the canvas — tone curves, film grain, halation, gradient maps, paper reflection. A print-first colour pipeline is on the roadmap, so what you draw survives on paper.

Already in the box.

Not a wishlist — these foundations are implemented and working in the engine today.

F16

High-bit colour pipeline

Kubelka–Munk

Pigment mixing model

Rust + wgpu

GPU-native engine

.abr / .liabrush

Brush import & sharing

Questions, answered.

When can I try it?

The first beta ships on Android. Join the waitlist and you'll get exactly one email when it opens.

Which platforms will it run on?

Android first. iOS, macOS and Windows are planned — the engine is written in Rust on wgpu, built from day one to travel.

What's your stance on AI?

Artlia ships no generative-AI features, and your artwork is never collected or used to train models. What the engine computes is pigment, paper and optics — every mark on the canvas is yours.

Can I bring my own brushes?

Yes. Photoshop .abr import already works, and Artlia has its own portable .liabrush format with author and licence metadata built in for sharing.

How much will it cost?

Pricing isn't final. The waitlist hears first.

Be there when the beta opens.

Leave an email and you'll hear from us exactly once — when Artlia is ready to try. Android first; iOS, macOS and Windows will follow.